python实现五子棋-人机对战/人人对战(动图演示+源码分享)

大家好,我是梦执,对梦执着。希望能和大家共同进步!

 

五子棋对战-所有文件文末自取

  • 前言
  • 人人对战
  • 动态演示
  • 源码分享
  • cheackboard.py
  • 人人对战.py
  • 导入模块
  • 设置棋盘和棋子参数
  • 局内字体设置
  • 落子循坏体
  • 画棋盘
  • 画棋子
  • 运行框返回落子坐标
  • 执行文件
  • 人机对战
  • 动态演示
  • all源码自取
  •  

    前言

    快520了,咱们来玩玩五子棋陶冶情操。快拿这个和你女朋友去对线。(分了别来找我哇)。多的不说直接进入正题

    人人对战

    游戏规则:p1为黑子,p2为白子,黑子先手,一方达到五子相连即为获胜。

    动态演示

    6a3ac41810024212b967d1539366a8c8.gif#pic_center

    源码分享

    cheackboard.py

    定义黑白子,落子位置以及获胜规则。

    from collections import namedtuple
    
    Chessman = namedtuple('Chessman', 'Name Value Color')
    Point = namedtuple('Point', 'X Y')
    
    BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45))
    WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219))
    
    offset = [(1, 0), (0, 1), (1, 1), (1, -1)]
    
    
    class Checkerboard:
        def __init__(self, line_points):
            self._line_points = line_points
            self._checkerboard = [[0] * line_points for _ in range(line_points)]
    
        def _get_checkerboard(self):
            return self._checkerboard
    
        checkerboard = property(_get_checkerboard)
    
        # 判断是否可落子
        def can_drop(self, point):
            return self._checkerboard[point.Y][point.X] == 0
    
        def drop(self, chessman, point):
            """
            落子
            :param chessman:
            :param point:落子位置
            :return:若该子落下之后即可获胜,则返回获胜方,否则返回 None
            """
            print(f'{chessman.Name} ({point.X}, {point.Y})')
            self._checkerboard[point.Y][point.X] = chessman.Value
    
            if self._win(point):
                print(f'{chessman.Name}获胜')
                return chessman
    
        # 判断是否赢了
        def _win(self, point):
            cur_value = self._checkerboard[point.Y][point.X]
            for os in offset:
                if self._get_count_on_direction(point, cur_value, os[0], os[1]):
                    return True
    
        def _get_count_on_direction(self, point, value, x_offset, y_offset):
            count = 1
            for step in range(1, 5):
                x = point.X + step * x_offset
                y = point.Y + step * y_offset
                if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
                    count += 1
                else:
                    break
            for step in range(1, 5):
                x = point.X - step * x_offset
                y = point.Y - step * y_offset
                if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
                    count += 1
                else:
                    break
    
            return count >= 5
    

    人人对战.py

    导入模块

    如出现模块的错误,在pycharm终端输入如下指令。

    pip install 相应模块 -i https://pypi.douban.com/simple

    import sys
    import pygame
    from pygame.locals import *
    import pygame.gfxdraw
    from 小游戏.五子棋.checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point
    

    设置棋盘和棋子参数

    SIZE = 30  # 棋盘每个点时间的间隔
    Line_Points = 19  # 棋盘每行/每列点数
    Outer_Width = 20  # 棋盘外宽度
    Border_Width = 4  # 边框宽度
    Inside_Width = 4  # 边框跟实际的棋盘之间的间隔
    Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width  # 边框线的长度
    Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width  # 网格线起点(左上角)坐标
    SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2  # 游戏屏幕的高
    SCREEN_WIDTH = SCREEN_HEIGHT + 200  # 游戏屏幕的宽
    
    Stone_Radius = SIZE // 2 - 3  # 棋子半径
    Stone_Radius2 = SIZE // 2 + 3
    Checkerboard_Color = (0xE3, 0x92, 0x65)  # 棋盘颜色
    BLACK_COLOR = (0, 0, 0)
    WHITE_COLOR = (255, 255, 255)
    RED_COLOR = (200, 30, 30)
    BLUE_COLOR = (30, 30, 200)
    
    RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10
    

    局内字体设置

    def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
        imgText = font.render(text, True, fcolor)
        screen.blit(imgText, (x, y))
    
    
    def main():
        pygame.init()
        screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        pygame.display.set_caption('五子棋')
    
        font1 = pygame.font.SysFont('SimHei', 32)
        font2 = pygame.font.SysFont('SimHei', 72)
        fwidth, fheight = font2.size('黑方获胜')
    
        checkerboard = Checkerboard(Line_Points)
        cur_runner = BLACK_CHESSMAN
        winner = None
        computer = AI(Line_Points, WHITE_CHESSMAN)
    
        black_win_count = 0
        white_win_count = 0
    

    落子循坏体

        while True:
            for event in pygame.event.get():
                if event.type == QUIT:
                    sys.exit()
                elif event.type == KEYDOWN:
                    if event.key == K_RETURN:
                        if winner is not None:
                            winner = None
                            cur_runner = BLACK_CHESSMAN
                            checkerboard = Checkerboard(Line_Points)
                            computer = AI(Line_Points, WHITE_CHESSMAN)
                elif event.type == MOUSEBUTTONDOWN:
                    if winner is None:
                        pressed_array = pygame.mouse.get_pressed()
                        if pressed_array[0]:
                            mouse_pos = pygame.mouse.get_pos()
                            click_point = _get_clickpoint(mouse_pos)
                            if click_point is not None:
                                if checkerboard.can_drop(click_point):
                                    winner = checkerboard.drop(cur_runner, click_point)
                                    if winner is None:
                                        cur_runner = _get_next(cur_runner)
                                        computer.get_opponent_drop(click_point)
                                        AI_point = computer.AI_drop()
                                        winner = checkerboard.drop(cur_runner, AI_point)
                                        if winner is not None:
                                            white_win_count += 1
                                        cur_runner = _get_next(cur_runner)
                                    else:
                                        black_win_count += 1
                            else:
                                print('超出棋盘区域')
    

    画棋盘

    def _draw_checkerboard(screen):
        # 填充棋盘背景色
        screen.fill(Checkerboard_Color)
        # 画棋盘网格线外的边框
        pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)
        # 画网格线
        for i in range(Line_Points):
            pygame.draw.line(screen, BLACK_COLOR,
                             (Start_Y, Start_Y + SIZE * i),
                             (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
                             1)
        for j in range(Line_Points):
            pygame.draw.line(screen, BLACK_COLOR,
                             (Start_X + SIZE * j, Start_X),
                             (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
                             1)
        # 画星位和天元
        for i in (3, 9, 15):
            for j in (3, 9, 15):
                if i == j == 9:
                    radius = 5
                else:
                    radius = 3
                # pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius)
                pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
                pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
    
    

    画棋子

    def _draw_chessman(screen, point, stone_color):
        # pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius)
        pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
        pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
    
    
    def _draw_chessman_pos(screen, pos, stone_color):
        pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
        pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
    
    

    运行框返回落子坐标

    def _get_clickpoint(click_pos):
        pos_x = click_pos[0] - Start_X
        pos_y = click_pos[1] - Start_Y
        if pos_x < -Inside_Width or pos_y < -Inside_Width:
            return None
        x = pos_x // SIZE
        y = pos_y // SIZE
        if pos_x % SIZE > Stone_Radius:
            x += 1
        if pos_y % SIZE > Stone_Radius:
            y += 1
        if x >= Line_Points or y >= Line_Points:
            return None
    
        return Point(x, y)
    

    执行文件

    if __name__ == '__main__':
        main()
    

    人机对战

    动态演示

    8f6c6f8ebd794eea95f252b419444352.gif#pic_center

    all源码自取

    五子棋人机对战和人人对战的源码网盘自取:点击提取,提取码5201

     

    来源:梦执.py

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