Python表白代码合集:5种表白代码,找不到对象你来找我,这也太秀了叭

文章目录

  • 一、容我啰嗦两句
  • 二、来吧,代码展示
  • 1、给女神比个小心心
  • 2、无限弹窗式表白
  • 3、这货不是表白代码,悄悄送给你们
  • 4、520表白墙
  • 5、抖音热门表白小软件
  • 6、无套路表白
  • 三、写在最后
  • 一、容我啰嗦两句

    爬虫看多了,对身体不好,我们来点现实的,学学表白找个女朋友他不香吗,对吧~

    文章最后教你们怎么打包成exe,如果你懒得搞懂代码怎么回事,直接复制代码打包成exe运行就好了。这样不管你发给别人也好,以后方便直接用也好,都很方便。

    咱就不整什么鸡皮疙瘩掉一地的情话啥的了,有需要的自行百度。

    二、来吧,代码展示

    我想了一下,要是一个个介绍,那不得写到天昏地暗去了,算了我直接放代码吧。

    1、给女神比个小心心

    还有什么是比发个笔芯更不容易尴尬的呢,对吧。即使对方不认,我们也能从容退走。

    1) 代码

    import turtle as t
    
    
    def init():
        t.speed(2)
        t.pensize(2)
        t.screensize(480, 360)
        t.color('red', 'red')
    
    
    def draw_heart_right():
        t.up()
        t.goto(50, 50)
        t.pendown()
        t.right(45)
        t.goto(100, 0)
        t.seth(45)
        t.fd(120)
        t.circle(50, 225)
    
    
    def draw_heart_left():
        t.up()
        t.goto(0, 0)
        t.down()
        t.seth(45)
        t.fd(120)
        t.circle(50, 225)
        t.seth(90)
        t.circle(50, 225)
        t.fd(120)
    
    
    def draw_arrow():
        t.up()
        t.seth(0)
        # 羽毛
        t.goto(-210, 40)
        t.pendown()
        t.goto(-215, 44)
        t.goto(-190, 49)
        t.goto(-175, 46)
        t.up()
    
        t.goto(-210, 40)
        t.pendown()
        t.goto(-213, 34)
        t.goto(-185, 39)
        t.goto(-175, 46)
        t.up()
    
        # 箭杆
        t.pendown()
        t.goto(0, 80)
        t.penup()
        t.goto(160, 110)
        t.pendown()
        t.goto(320, 140)
    
        # 箭羽
        t.left(160)
        t.begin_fill()
        t.fd(10)
        t.left(120)
        t.fd(10)
        t.left(120)
        t.fd(10)
        t.end_fill()
    
    
    if __name__ == '__main__':
        init()
        draw_heart_right()
        draw_heart_left()
        draw_arrow()
        t.hideturtle()
        t.done()
    

    2) 效果
    有没有被笔芯骗到的,哈哈,其实这个才是效果。

    2、无限弹窗式表白

    这个是一个作死的弹窗的小玩意,你想弹到死机的话,把数值改成 成千上万就好了,当然正常人不会这么干~

    1) 代码

    import tkinter as tk
    import random
    import threading
    import time
    def dow():
        window = tk.Tk()
        width=window.winfo_screenwidth()
        height=window.winfo_screenheight()
        a=random.randrange(0,width)
        b=random.randrange(0,height)
        window.title('520快乐')#弹窗的名字,都可以修改的
        window.geometry("200x50"+"+"+str(a)+"+"+str(b))#弹窗大小,不建议修改
        tk.Label(window,
            text='520快乐!',    # 标签的文字,随便改
            bg='Red',     # 背景颜色
            font=('楷体', 17),     # 字体和字体大小
            width=15, height=2  # 标签长宽
            ).pack()    # 固定窗口位置
        window.mainloop()
     
    threads = []
    for i in range(100):#需要的弹框数量,别太多了,电脑不好的话怕你死机
        t = threading.Thread(target=dow)
        threads.append(t)
        time.sleep(0.1)
        threads[i].start()
    
    

    效果就不展示了,大家自己去试试。

    3、这货不是表白代码,悄悄送给你们

    有没有直接从目录点到这的,不老实~

    既然你们都看到这了,我就额外加点东西,当做福利了,至于代码是什么内容,大家自行运行,不要过于关注代码里的网站。

    1) 代码展示

    import requests
    import parsel
    import time
    '''
    https://www.tupianzj.com/meinv/20200728/214746.html
    '''
    url = 'https://www.tupianzj.com/meinv/mm/meizitu/'
    headers = {
            'user-agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.105 Safari/537.36'
        }
    response = requests.get(url, headers=headers)
    response.encoding = response.apparent_encoding
    selector = parsel.Selector(response.text)
    lis = selector.css('.zt_con_img ul li a::attr(href)').getall()
    for li in lis:
    
        index = 'https://www.tupianzj.com' + li
        list_url = index.split('.')
    
        a = list_url[0:3]
        new_url = '.'.join(a)
    
    
        for page in range(2, 9):
            time.sleep(1)
            url = '{new_url}_{page}.html'.format(new_url=new_url, page=page)
            headers = {
                'user-agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.105 Safari/537.36'
            }
            print(url)
            try:
                response = requests.get(url, headers=headers)
                response.encoding = response.apparent_encoding
                # print(response.text)
                selector = parsel.Selector(response.text)
                img_name = selector.css('#container > div > div > div:nth-child(3) > h1::text').get()
                img_url = selector.css('#bigpic img::attr(src)').get()
                print(img_name)
                print(img_url)
                response_img = requests.get(img_url)
    
    
    
                with open(img_name + '.jpg', mode='wb') as f:
                    f.write(response_img.content)
            except Exception as e:
                print(e)
    

    观众:本来好好的来看表白的,结果你加这么一个爬虫代码进来,加的好,下次多加点。

    4、520表白墙

    嗨,醒醒,继续表白,别回味上一条了。

    这是一个悲伤的代码,80%的人估计都实现不了,第一个要求就是要女神的照片,不过大家不怕被打的话,可以当面光明正大的拍几张~


    1) 准备工作

    本回对于零基础来说有点复杂,不慌,我们慢慢来。

    我们创建一个文件夹命名为lyf,把准备好的女神照片放进去,照片都改成.jpg格式的,序号排序一下。

    创建一个520样式的模板文件,新建txt文件把下面这个放进去。

    # 520
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0
    0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0
    0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0
    0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0
    0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0
    0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0
    0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    # name
    0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0
    0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0
    0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0
    0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0
    0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0
    0,0,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    

    然后改名为1.tmp,再新建一个文件夹命名为 templates ,把保存好的模板放进去。

    2) 代码展示

    主程序代码

    '''
    
    '''
    import os
    import argparse
    from PIL import Image
    
    
    '''一些超参'''
    CELLSIZE = 64
    
    
    '''图片读取'''
    def readImage(img_path, target_size=(64, 64)):
    	img = Image.open(img_path)
    	img = img.resize(target_size)
    	return img
    
    
    '''图片生成器'''
    def yieldImage(target_dir, idx, target_size):
    	img_paths = sorted([os.path.join(target_dir, imgname) for imgname in os.listdir(target_dir)])
    	idx = (idx + 1) % len(img_paths)
    	return readImage(img_paths[idx], target_size), idx
    
    
    '''解析模板'''
    def parseTemplate(template_path):
    	template = []
    	with open(template_path, 'r') as f:
    		for line in f.readlines():
    			if line.startswith('#'):
    				continue
    			template.append(line.strip('\n').split(','))
    	return template
    
    
    '''主函数'''
    def main(pictures_dir, template_path):
    	template = parseTemplate(template_path)
    	w = len(template[0])
    	h = len(template)
    	image_new = Image.new('RGBA', (CELLSIZE*w, CELLSIZE*h))
    	img_idx = -1
    	for y in range(h):
    		for x in range(w):
    			if template[y][x] == '1':
    				img, img_idx = yieldImage(pictures_dir, img_idx, (CELLSIZE, CELLSIZE))
    				image_new.paste(img, (x*CELLSIZE, y*CELLSIZE))
    	image_new.show()
    	image_new.save('picturewall.png')
    
    
    '''run'''
    if __name__ == '__main__':
    	parser = argparse.ArgumentParser(description="Picture Wall Generator.")
    	parser.add_argument('-t', dest='template_path', help='Template path.', default='templates/1.tmp')
    	parser.add_argument('-p', dest='pictures_dir', help='Pictures dir.', default='lyf')
    	args = parser.parse_args()
    	template_path = args.template_path
    	pictures_dir = args.pictures_dir
    	main(pictures_dir, template_path)
    

    再创建一个py文件,名字改成 rename.py
    这一步是读取我们准备好的照片

    import os
    
    
    target_path = 'lyf'
    for idx, each in enumerate(os.listdir(target_path)):
    	os.rename(os.path.join(target_path, each), os.path.join(target_path, '%s.jpg' % idx))
    

    不给你们看效果,自己去运行,除非你们把写好的女神都运行给我看看,哈哈~

    5、抖音热门表白小软件

    这玩意抖音发的挺多的,感觉你们都看过,不过没关系,我还是要分享给你们。
    1) 准备工作

    首先得准备好这些文件

    你要什么内容都可以自己随便整一个,名字命名跟我一样就行了,免得后面还得改代码。

    这是我的字体

    这是我的图片

    音乐的话我也展示不了,这个是最随便的,你只要把名字改成bgm.mp3 就行了。
    2) 代码

    配置文件
    新建一个py文件命名为cfg.py

    import os
    
    
    # 窗口大小(width, height)
    SCREENSIZE = (500, 260)
    # 定义一些颜色
    RED = (255, 0, 0)
    BLACK = (0, 0, 0)
    AZURE = (240, 255, 255)
    WHITE = (255, 255, 255)
    MISTYROSE = (255, 228, 225)
    PALETURQUOISE = (175, 238, 238)
    PAPAYAWHIP = (255, 239, 213)
    LIGHTGRAY = (211, 211, 211)
    GAINSBORO = (230, 230, 230)
    WHITESMOKE = (245, 245, 245)
    DARKGRAY = (169, 169, 169)
    BLUE = (0, 0, 255)
    DEEPSKYBLUE = (0, 191, 255)
    SKYBLUE = (135, 206, 235)
    LIGHTSKYBLUE = (135, 206, 250)
    # 背景音乐路径
    BGM_PATH = os.path.join(os.getcwd(), 'resources/music/bgm.mp3')
    # 字体路径
    FONT_PATH = os.path.join(os.getcwd(), 'resources/font/STXINGKA.TTF')
    # 背景图片路径
    BG_IMAGE_PATH = os.path.join(os.getcwd(), 'resources/images/bg.png')
    # ICON路径
    ICON_IMAGE_PATH = os.path.join(os.getcwd(), 'resources/images/icon.png')
    

    主程序代码

    import sys
    import cfg
    import random
    import pygame
    from tkinter import Tk, messagebox
    
    
    '''
    Function:
    	按钮类
    Initial Args:
    	--x, y: 按钮左上角坐标
    	--width, height: 按钮宽高
    	--text: 按钮显示的文字
    	--fontpath: 字体路径
    	--fontsize: 字体大小
    	--fontcolor: 字体颜色
    	--bgcolors: 按钮背景颜色
    	--is_want_to_be_selected: 按钮是否想被玩家选中
    	--screensize: 软件屏幕大小
    '''
    class Button(pygame.sprite.Sprite):
    	def __init__(self, x, y, width, height, text, fontpath, fontsize, fontcolor, bgcolors, edgecolor, edgesize=1, is_want_to_be_selected=True, screensize=None, **kwargs):
    		pygame.sprite.Sprite.__init__(self)
    		self.rect = pygame.Rect(x, y, width, height)
    		self.text = text
    		self.font = pygame.font.Font(fontpath, fontsize)
    		self.fontcolor = fontcolor
    		self.bgcolors = bgcolors
    		self.edgecolor = edgecolor
    		self.edgesize = edgesize
    		self.is_want_tobe_selected = is_want_to_be_selected
    		self.screensize = screensize
    	'''自动根据各种情况将按钮绑定到屏幕'''
    	def draw(self, screen, mouse_pos):
    		# 鼠标在按钮范围内
    		if self.rect.collidepoint(mouse_pos):
    			# --不想被选中
    			if not self.is_want_tobe_selected:
    				while self.rect.collidepoint(mouse_pos):
    					self.rect.left, self.rect.top = random.randint(0, self.screensize[0]-self.rect.width), random.randint(0, self.screensize[1]-self.rect.height)
    			pygame.draw.rect(screen, self.bgcolors[0], self.rect, 0)
    			pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
    		# 鼠标不在按钮范围内
    		else:
    			pygame.draw.rect(screen, self.bgcolors[1], self.rect, 0)
    			pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
    		text_render = self.font.render(self.text, True, self.fontcolor)
    		fontsize = self.font.size(self.text)
    		screen.blit(text_render, (self.rect.x+(self.rect.width-fontsize[0])/2, self.rect.y+(self.rect.height-fontsize[1])/2))
    
    
    '''在指定位置显示文字'''
    def showText(screen, text, position, fontpath, fontsize, fontcolor, is_bold=False):
    	font = pygame.font.Font(fontpath, fontsize)
    	font.set_bold(is_bold)
    	text_render = font.render(text, True, fontcolor)
    	screen.blit(text_render, position)
    
    
    '''主函数'''
    def main():
    	# 初始化
    	pygame.init()
    	screen = pygame.display.set_mode(cfg.SCREENSIZE, 0, 32)
    	pygame.display.set_icon(pygame.image.load(cfg.ICON_IMAGE_PATH))
    	pygame.display.set_caption('来自一位喜欢你的小哥哥')
    	# 背景音乐
    	pygame.mixer.music.load(cfg.BGM_PATH)
    	pygame.mixer.music.play(-1, 30.0)
    	# biu爱心那个背景图片
    	bg_image = pygame.image.load(cfg.BG_IMAGE_PATH)
    	bg_image = pygame.transform.smoothscale(bg_image, (150, 150))
    	# 实例化两个按钮
    	button_yes = Button(x=20, y=cfg.SCREENSIZE[1]-70, width=120, height=35, 
    						text='好呀', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.SKYBLUE, 
    						edgesize=2, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=True, screensize=cfg.SCREENSIZE)
    	button_no = Button(x=cfg.SCREENSIZE[0]-140, y=cfg.SCREENSIZE[1]-70, width=120, height=35, 
    					   text='算了吧', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.DARKGRAY, 
    					   edgesize=1, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=False, screensize=cfg.SCREENSIZE)
    	# 是否点击了好呀按钮
    	is_agree = False
    	# 主循环
    	clock = pygame.time.Clock()
    	while True:
    		# --背景图片
    		screen.fill(cfg.WHITE)
    		screen.blit(bg_image, (cfg.SCREENSIZE[0]-bg_image.get_height(), 0))
    		# --鼠标事件捕获
    		for event in pygame.event.get():
    			if event.type == pygame.QUIT:
    				# ----没有点击好呀按钮之前不许退出程序
    				if is_agree:
    					pygame.quit()
    					sys.exit()
    			elif event.type == pygame.MOUSEBUTTONDOWN and event.button:
    				if button_yes.rect.collidepoint(pygame.mouse.get_pos()):
    					button_yes.is_selected = True
    					root = Tk()
    					root.withdraw()
    					messagebox.showinfo('', '❤❤❤么么哒❤❤❤')
    					root.destroy()
    					is_agree = True
    		# --显示文字
    		showText(screen=screen, text='小姐姐, 我观察你很久了', position=(40, 50), 
    				 fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=False)
    		showText(screen=screen, text='做我女朋友好不好?', position=(40, 100), 
    				 fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=True)
    		# --显示按钮
    		button_yes.draw(screen, pygame.mouse.get_pos())
    		button_no.draw(screen, pygame.mouse.get_pos())
    		# --刷新
    		pygame.display.update()
    		clock.tick(60)
    
    
    '''run'''
    if __name__ == '__main__':
    	main()
    

    3)运行效果
    没有效果,自己运行

    6、无套路表白

    这是一个简单的表白程序

    背景图

    再准备一首女神最喜欢的音乐

    所有代码

    import pygame
    import random
    import sys
    
    # 根据背景图大小,设置游戏屏幕大小
    WIDTH, HEIGHT = 1024, 576
    # 不全屏
    screen = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)
    # 全屏
    # screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN, 32)
    pygame.display.set_caption('小姐姐,你的快递到了。')
    
    
    # 添加文本信息
    def title(text, screen, scale, color=(0, 0, 0)):
        font = pygame.font.SysFont('SimHei', 27)
        textRender = font.render(text, True, color)
        # 初始化文本的坐标
        screen.blit(textRender, (WIDTH / scale[0], HEIGHT / scale[1]))
    
    
    # 按钮
    def button(text, x, y, w, h, color, screen):
            pygame.draw.rect(screen, color, (x, y, w, h))
            font = pygame.font.SysFont('SimHei', 20)
            textRender = font.render(text, True, (255, 255, 255))
            textRect = textRender.get_rect()
            textRect.center = ((x+w/2), (y+h/2))
            screen.blit(textRender, textRect)
    
    
    # 生成随机的位置坐标
    def get_random_pos():
            x, y = random.randint(10, 600), random.randint(20, 500)
            return x, y
    
    
    # 点击答应按钮后显示的页面
    def show_like_interface(screen):
        screen.fill((255, 255, 255))
        background1 = pygame.image.load('2.png').convert()
        screen.blit(background1, (0, 0))
        pygame.display.update()
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    sys.exit()
    
    
    def main():
        pygame.init()
        clock = pygame.time.Clock()
        # 添加背景音乐
        pygame.mixer.music.load('手写的从前-周杰伦.mp3')#把这个音乐名字改成你自己准备的音乐名字
        pygame.mixer.music.play(-1, 20)
        pygame.mixer.music.set_volume(0.5)
        # 设置不同意按钮属性
        unlike_pos_x = 130
        unlike_pos_y = 375
        unlike_pos_width = 450
        unlike_pos_height = 55
        unlike_color = (115, 76, 243)
        # 设置同意按钮属性
        like_pos_x = 130
        like_pos_y = 280
        like_pos_width = 450
        like_pos_height = 55
        like_color = (115, 76, 243)
    
        running = True
        while running:
            # 填充窗口
            screen.fill((255, 255, 255))
            # 添加背景图
            background = pygame.image.load('1.png').convert()
            screen.blit(background, (0, 0))
    
            # 获取鼠标坐标
            pos = pygame.mouse.get_pos()
            # 判断鼠标位置,不同意时,按钮不断变化
            if pos[0] < unlike_pos_x + unlike_pos_width + 5 and pos[0] > unlike_pos_x - 5 and pos[1] < unlike_pos_y + unlike_pos_height + 5 and pos[1] > unlike_pos_y - 5:
                while True:
                    unlike_pos_x, unlike_pos_y = get_random_pos()
                    if pos[0] < unlike_pos_x + unlike_pos_width + 5 and pos[0] > unlike_pos_x - 5 and pos[1] < unlike_pos_y + unlike_pos_height + 5 and pos[1] > unlike_pos_y - 5:
                        continue
                    break
    
            # 设置标题及按钮文本信息
            title('1.如果有一天我向你表白,你会怎么样?', screen, scale=[8, 3])
            button('A.你小子终于开窍了,你敢表白我就敢答应!', like_pos_x, like_pos_y, like_pos_width, like_pos_height, like_color, screen)
            button('B.我拿你当闺蜜,你居然想睡我!果断拒绝!', unlike_pos_x, unlike_pos_y, unlike_pos_width, unlike_pos_height, unlike_color, screen)
            # 设置关闭选项属性
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    sys.exit()
            # 当鼠标点击同意按钮后,跳转结束页面
            if pos[0] < like_pos_x + like_pos_width + 5 and pos[0] > like_pos_x - 5 and pos[1] < like_pos_y + like_pos_height + 5 and pos[1] > like_pos_y - 5:
                if event.type == pygame.MOUSEBUTTONDOWN:
                    show_like_interface(screen)
    
            pygame.display.flip()
            pygame.display.update()
            clock.tick(60)
    
    
    main()
    

    效果是不可能发效果的,万一你们试都没试就骂我咋办,对不对,还是要等你们先自己去运行完了,就不会骂我了~

    三、写在最后

    既然你都坚持看完了,那你肯定是全场最靓的那个仔,像你这么帥德人,肯定是表白一次成功一次。

    要是没成的话

    来源:嗨学编程

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